![]() ![]() They were known as On-Line Systems back in 1980, and they followed Mystery House up with such challenging and famous graphic adventures as The Wizard and the Princess and Cranston Manor. ![]() In historical terms, consider also that Mystery House was the first game from a company you might have heard of called Sierra On-Line. Thus a strangely prescient feature of the Apple II's hardware became the mainstay of graphic adventure games across all computer platforms as they developed and thrived throughout the 1980s. The Apple II's HGR mode found a well-matched venue, what with its capacity to support a graphics screen and several lines of text beneath. and to meld them with a permanent graphic display which depicted the locations you found yourself in, presented here as white line on black background drawings. That is to say it was the first to take the style of puzzles and two-word command parsers (GET APPLE, KILL TROLL) which had done the rounds on mainframes in countless forms as 'Adventure' et al. Ken and Roberta Williams' Mystery House for the Apple II was the first graphic adventure game in personal computer history. Now change subjects, grab a far more positive spin on a similar idea and cut to 1980: 'I've often compared it with a Walt Whitman poem - it's no good but it's the first of its type.' Herschell Gordon Lewis retrospectively described his pioneering 1963 splatter film 'Blood Feast' in the following manner: "Herschell Gordon Lewis retrospectively described his pioneering 1963 splatter film 'Blood Feast' in the following manner:" ![]()
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